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Post by Sully the Raptor on May 25, 2013 12:25:10 GMT -5
What should I be on the lookout for? New arrivals. Even though Craterface is pissed at you, he's got that aura of already counting his chickens before they've hatched. You're pretty sure your paying customers are already here so anyone else that shows could be trouble. (+1 to any rolls made against new arrivals)
What’s my enemy’s true position? Craterface is spiteful, but he's also a businessman like he says. He won't make a move until the show is over, but you can tell he's studying you, making mental notes. (+1 to any rolls made to avoid Craterface or trip up his plans)
Where’s my best escape route? When you get toward the "stage," you can see the motorcycle and sidecar that Barker had brought Old Craterface here in. If things get hairy, your best bet is to swipe the bike and roar off before anyone has a chance to do something about it. (+1 to any rolls made to take the bike)
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Boojum
Apocalypse Person
Currently looking to run a game.
Posts: 52
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Post by Boojum on May 25, 2013 20:32:58 GMT -5
Her hips begin to gyrate slowly, picking up speed as she continues. The languorous motions she makes with her arms, hands and fingers seem to beckon the audience nearer. Even beneath the borrowed shirt, strictly utilitarian, not the least designed with performance in mind, her movements lead to some rather intriguing jiggling. A quick spin. A few impressively high kicks. At one point she briefly crawls toward the crowd, back arched like a panther on the prowl. The individual movements blending together into one sinuous choreographic whole. When she's finally finished she steps back and raises her arms triumphantly hoping against hope for the adulation of her audience.
Rolling Artful & gracious:
2d6+3
Gaining 2nd XP (for rolling hot)
7-9 Jeanette must have my services 10+ Barker loves me Clarion loves me
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Post by Sully the Raptor on May 29, 2013 19:59:49 GMT -5
After the show, the audience starts to mingle, and people allow themselves some joy, however briefly. A group forms up on the makeshift stage, sitting in a half circle around Spice. They're talking to you, asking about your dance and how your learned it. Barker establishes himself as some sort of security, his lean body looming next to you with his powerful arms crossed. He seems just as enraptured as the rest of the small gathering. Clarion is combing your hair and occasionally whispering sweet things to you. You make some loose plans with Jeanette to come and see about setting up a stage area at the fort. They hold your attention a long time, basking in your beauty, and you keep occupied until dusk or so. You can feel the pain in your shoulder shooting through you like a lightning bolt as your pain killers slowly dissipate from your system.
Husher, You're starting to feel like you're on borrowed time, the lot of you, out here in the open like sitting ducks. You take down the road just a bit to squint into the fading light, you're just within shouting distance of the gate.
You (not Spice) can see Amy on her quiet little scooter zipping back toward the Gate. down the road a bit behind her is a larger group of scavengers, maybe about 20 more in addition to the 5 that were already there. They're slow, coming in on foot, and they have a small herd of donkeys with them, but the donkeys aren't loaded up with scrap. The scavengers are anonymous underneath layers of rags and blankets, only their eyes exposed to your prying eyes. Amy is zipping right up and is close already, at shouting distance, the scavengers are fairly far off still.
What do you do?
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Post by Sully the Raptor on Jun 1, 2013 10:16:07 GMT -5
Apologies, I am not trying to rebuke your move. It just hinges on you using barter that's not yours. I'm going to work off the assumption that you move into the road to try and talk to Amy since you were trying to use manipulate. If you're after that cane as a bartering chip, ignore this post and make your move to go and get it from Spice.
I'll start off the dialogue. Note how I'm spitballing a bunch of lines of dialogue. You can respond to any of those sentances and spitball your own demands or questions out. You can also read a person and spend your hold to ask questions from the list: this is what you infer from her body language, not things Husher literally asks aloud. Hold your part of the convo, ask some questions, and I'll have Amy respond, and you can make whatever move you like from there. You should get what you need for manipulation from that interaction.
Don't forget you get +1 to rolls against Amy in this scene. Again, apologies for breaking up the flow of things.
Amy skids up on her quiet little scooter and kills the engine.
"I got an important delivery for my boss." She says. "You don't want to make him unhappy, ya know, he's got resources. He knows people. Fuck man, don't you get hot under that duster all day in the sun? What's it gonna be, you gonna move out of my way here? You wouldn't go picking on an innocent little girl, would you?"
Amy is on the short side, and wears a thick corset that presses her cleavage up, her dark hair spilling into it. She does indeed have a little package, held onto the handlebars with a bungee cord.
What do you do?
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Post by govetenko on Jun 4, 2013 4:23:20 GMT -5
ooc: No worries. I just hadnt realized the cane was meant for Spice, thought that Craterface just threw it down outa anger.
IC
"Listen shortstuff" says Hush, not hiding his annoyance at this annoyance of a girl. His eyes practically sigh as he continues "I dont trust you, an I dont like you. Got a lil gang behind ya? Deliverin yer lil package to the woman what rebuked yer boss? MMmmm. Days had its share of stupidity on the way here with a few bitches, and this bitch right here isnt addin to my troubles."
"So now I give ya yer options I spose. Gimme the package, and you leave before I give it to Spice, or you leave with the package. Though I dont think Craterface is in the mood to here you tell 'im that you failed to deliver whatever it is. Course....you could always decide that Im bluffing" Husher gives the waif a particularly intense look while his thumb plays over the silhouette of Franny through his armored jacket.
"Yer move little girl"
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Post by govetenko on Jun 4, 2013 4:27:38 GMT -5
Rolling Go Aggro on Amy, trying to make her gimme the package (which I will be giving to Spice)
2d6+3
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Post by Sully the Raptor on Jun 4, 2013 11:22:04 GMT -5
Amy hesitates a moment before gunning the little scooter back up. "No job ain't worth all this bullshit." she says as she pulls the box out from its tethering and tosses it over to you. "The box is for Craterface by the way, you lead pumping cock bag." She spits into the dirt. "But give it to whoever you want, I'm getting the fuck out of here."
She spins the scooter around, kicking up black dust in the fading sunlight. She idles a moment to glance back at you and nods her head towards the approaching hoard of scavengers. "If yer smart you'll finish that delivery proper, unless you want to deal with these assholes." She buzzes out west, into the Ashen Flats, away from you, away from the scavengers, away from the whole fucking mess.
Spice, You look up just as a cloud of dust blasts from the little scooter to coat Husher. You see Amy taking off and Husher turns back, holding a small package.
The pain in your shoulder is back full force. It takes almost all of your energy just to keep from crying out. Your second wind is fading, and as you speak with your little group of fans, your consciousness starts to slip again. Your mouth is still going, but you're speaking nonsense. You're vaguely aware of the dream-babble bubbling from your lips, and you can feel your mind slipping into the darkness of unconsciousness. Within the darkness you can hear the rhythmic buzzing of the maelstrom, like a cicada in heat.
What do you do?
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Boojum
Apocalypse Person
Currently looking to run a game.
Posts: 52
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Post by Boojum on Jun 8, 2013 14:33:19 GMT -5
"That feels incredible my sweet." Spice says smiling up at Clarion's ministrations. She let's out a small contented sigh, then winces as the pain begins flowing back through her patched up shoulder. "Barker, daring, I'm not entirely certain if I can remain conscoius for much longer. If I don't, would you make sure I'm sent out with my current bodyguard, Husher. He knows where to go." A quick intake of breath. "Blech! Is that... Is that pipecrust? I never wanted to taste pipecrust again." She sees the world begin to come unfocused. "Shit. I - Ungh..."
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Boojum
Apocalypse Person
Currently looking to run a game.
Posts: 52
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Post by Boojum on Jun 8, 2013 14:34:25 GMT -5
Rolling Act Under Fire to attempt to resist the pain & stay conscious for a bit longer: 2d6+2 Marking third experience for rolling cool.
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Post by Sully the Raptor on Jun 8, 2013 17:03:21 GMT -5
Spice, you're keeping your consciousness, but just barely. You're cool enough to realize you're slipping into some full on delirium. If you open your mouth there's no telling what might come out. Of course, you may find salvation for your mind in the maelstrom.
You're also thinking that you really ought to get some fucking rest. You're still seriously injured and that dance number didn't do you any favors. If you move much more you're going to risk re-opening the wound.
Barker looks over at Husher as you point him out and his lip snarls a bit. "He'd only get in our way, my sweet," he insists. "you'd be much better off with me." He nods toward his bike.
Husher, you can see Barker and Spice whispering to each other across the way there. You've got the box in your hand and Craterface is seeing the last of the guests off, shaking hands and running his mouth. What do you do?
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Post by govetenko on Jun 12, 2013 5:55:42 GMT -5
Husher meanders over, looking
Husher uncaringly listens to Amy's tirade with a look of boredom, and catches the package. As she turns to head off, he begins to inspect the package. Turning it over and looking at each of the sides with a suspicious grimace, he trudges over to Spice and Barker are trading words.
"Nice show Spice, nice show...Bout time to be done here though. This many people round starts to make me itch. Plus I got myself hungry as shit walkin an shootin my way here. Nota mention carryin you. Think you can walk back with me, or am I actin the mule on the way back too?"
Husher looks over at Barker, and gives him a nod, hoping he can get rid of him. "Barker. Ya can stop playing bodyguard now, Im back. You can go tell him Crater were leaving. Oh, and tell em to provide transportation next time."
Noticing Jeanette he gives her a quick greeting "Gooda see round" and nods his hat at her
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Post by govetenko on Jun 13, 2013 5:34:08 GMT -5
Manipulating Barker into leaving, rolling +hot
2d6-2
marking XP.
Not sure if im allowed to make two moves in a post, if I can, id like to have use read a sitch on the package when I inspected it, trying to get any clue possible on its contents. If I can, this is my roll, if I cant ignore it
2d6+2
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Post by Sully the Raptor on Jun 13, 2013 14:45:18 GMT -5
I'll let Spice decide if she wants to help you out with that failed roll.
Read a sitch doesn't quite make sense there... it's not a situation, it's a box. I'll just describe it to you, but if you want to know what's in it that would be opening it. So no roll required. I also would say that not enough about the situation has changed for you to make that move, since you did make it earlier in this scene.
Jeanette watches you
The box in your hands is made of wood, about a foot wide by 8 inches tall and deep. It's plain looking, no engravings or nothin, with some brass hinges in the back and a little brass latch on the front. The latch has a tiny padlock on it, an inch tall including the loop, one of those cheap ones that luggage sometimes comes with to hold the zippers together. You could bust it open and look inside, but it will be pretty obvious it's been tampered with.
Old Craterface, just finished schmoozing with his guests, sees you with the box and is eyeing you anxiously. He nods his head towards you and springs it backwards, as if to reel you over to him.
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Boojum
Apocalypse Person
Currently looking to run a game.
Posts: 52
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Post by Boojum on Jun 13, 2013 15:22:18 GMT -5
Spice snaps her head up at Husher's voice and blinks as if coming out of a dream. She takes a deep, steadying breath and nods uncomprehending. Barker's protests are cut short when she pulls him down for a deep kiss, then gently pushes him back. "S- soon." She tries to force out through her suddenly heavy tongue. As she shifts her weight towards Husher the maelstrom's inexorable pull finally becomes to much for her. Spice's eyes roll back in her head and she keels over.
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Boojum
Apocalypse Person
Currently looking to run a game.
Posts: 52
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Post by Boojum on Jun 13, 2013 15:26:36 GMT -5
Rolling to Aid Husher 2d6+4
Rolling to Open your brain 2d6-2 Marking fourth XP for rolling weird.
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