Boojum
Apocalypse Person
Currently looking to run a game.
Posts: 52
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Post by Boojum on May 16, 2013 21:28:40 GMT -5
Rolling Seize by Force:
2d6+1
7-9 Take little harm & Frighten the enemy 10+ Inflict terrible harm
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Post by Sully the Raptor on May 16, 2013 22:16:00 GMT -5
Husher if you see this tonight feel free to make your move against the pack as well, I'll reply in the morning.
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Post by govetenko on May 17, 2013 0:40:26 GMT -5
Husher gladly accepts the help with the flowers, muttering how he dont know shit about shit when it comes to flowers
"Here puppy puppy puppy...." he says quietly, blasting a hole through the bitches remaining eye.
"Cant worry about the froth now, just follow me and stick to my six. These mongrels er gonna try to surround us, and rip our spines out."
Husher advances at a light jog, blasting every mongrel he can. Shrinking the distance between himself and the Big Dog "Reach into my right lowest pocket. Youll find a grenade or two. Grab it and throw it into their flank, itll scare the SHIT outa them" He says over the CH CH CH of his silenced boomstick.
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Post by govetenko on May 17, 2013 0:42:39 GMT -5
Rolling Take by Force, attempting to take their lives. Rolling +Hard +1 for acting on advice from reading a sitch. I deal 4 harm with my shotty
2d6+3
Marking 3rd dot of xp
If 7-9 Id like to do these
• you suffer little harm • you inflict terrible harm
on 10+ add this • you impress, dismay or frighten your enemy
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Post by Sully the Raptor on May 17, 2013 6:00:46 GMT -5
Spice Tries to dart around Husher to drive her sword into the lead bitch, but Husher is quick for a guy of his build, and charges straight on ahead of her.
Husher Blows a hole through the charging bitch's rotting eye socket, and the force of the shotgun shrapnel blows her sordid head to pieces, her parasite infested body crumpling up in the black dirt at his feet with a thud, the grean foam spurting straight from her neck mixing with the black arterial blood. He hops over the corpse and into the fray, blasting the dogs that get in his way. The beasts seem to have forgotten about their safety and are charging in at you directly. You tag them with your blaster as they come, hitting one with this shot and two with that. Near as you can tell you've killed at least 4 of 'em and put a couple others seriously out of comission. You've gotten hit with a couple of their dirty claws (2 harm+1 for it being a small gang, -1 for seize by force, -2 for armor=0 harm, but I get to make the harm move).
Spice, a bit bewildered by Husher's control of the situation, Tries to close the gap and keep on his 6 as he'd instructed, but dogs had already closed the distance. She goes to slice through one of the beasts, but an eager pup sinks his teeth into her shoulder from behind. The pain is blinding and the green foam starts to bubble and burn at her wound almost immediately. (2 harm +1 for it being a small gang=3 harm, plus I get to make the harm move.)
The dogs that are left lurch and stagger, some of them nudging at their mates or siblings torn asunder by Husher. There's about half of them still standing, plus the big guy. The bitches and pups drag themselves away from Husher to lick their wounds in pain and fear. The morning sun glitters and flicks just over the tip of the dunes, the alpha huffing and foaming angrily in their shade. Husher steps into the shade to block out the sun, putting about 15 feet between himself and the crazed beast.
Harm move for Husher: 2d6
Husher, you lose track of Spice in the fray. Being bloodcrazed, you don't even hear her scream when the teeth sink into her flesh.
Harm move for Spice: 2d6+3
Spice, it's worse than it seemed. Take an additional one harm (for a total of 4, putting you at 10 on the countdown clock)
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Post by Sully the Raptor on May 18, 2013 6:55:11 GMT -5
Let me just clarify. While the dogs are certainly afraid of Husher, that fear hardly extends to you, Spice. You're bleeding and one dog already has his teeth in your shoulder. The injured, dying, and dead dogs are sprawled, already baking in the hot sun, the hot air in the valley becoming humid with the putrid smell of their blood and cooking entrails. Their noses are sharp, though, and they can pick up the sweeter scent of your blood, even as the green foam pumps into you.
Looks like if you're doin' much of anything, you're digging in to endure fire and prying them jaws out of your shoulder first. Unless you're lookin' to sieze the lot of em by force again, in which case li'l latchey would be yer first victim.
What do you do? (you can still pick up a +1 if you act on my initial answers in some way.)
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Boojum
Apocalypse Person
Currently looking to run a game.
Posts: 52
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Post by Boojum on May 18, 2013 7:48:38 GMT -5
Spice does all she can to avoid the ravages of the vicious pack, using her natural grace to dodge in and out of reach. She takes special care to avoid their crushing jaws and the painful burning she well knows comes from their caustic saliva. Shouting out to Husher in desperation as her blood spurts from the parts of her massive wound not cauterized by horrific acid burns.
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Post by Sully the Raptor on May 19, 2013 9:05:36 GMT -5
Sounds like you're acting under fire, Spice. So make with the dice, (and take that +1 for acting on read a sitch).
Husher, you are only vaguely aware of the screams and pleas for help (in accordance with your harm roll). You lock eyes with the beast, you and he are the only things you're aware of, and you can hear your heart and his both thundering away at their own angry paces inside your ribcages. What do you do?
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Boojum
Apocalypse Person
Currently looking to run a game.
Posts: 52
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Post by Boojum on May 19, 2013 10:37:50 GMT -5
Rolling Act Under fire: 2d6+2
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Post by Sully the Raptor on May 19, 2013 10:54:05 GMT -5
Damn, you needed that roll! Hope you don't mind if I take some liberties with my description.
Spice, you smack out a fang from the dog clutching your right shoulder with the hilt of your sword, and then jam your left thumb into the bleeding gum where the tooth had just been. The dog lets out a yelp and loosens it's grip. You make a break for it, half running, half dancing. The dogs nip at your heels and gnash in the air, lunging for your arms or your throat, but you spin and pirouette, dodging their foaming muzzles.
SNAP SNAP SNAP! Their powerful jaws smashing at nothing but the putrid, bloodstained air.
An older bitch, but strong, stands between you and Husher. She snarls and spits her foam into the sand and paws at the ground, calculating her charge. She makes a break for it, but you confuse her, running straight for her. She leaps into the air and you carefully and graciously drop to your knees, your momentum bringing you into a roll, and the bitch clears straight over you. You crawl another few yards and spin, your back to husher. You sit in the sand with your sword held out in front of you. Even the sweet smell of your blood won't tempt the pack to approach Husher, although he is still barely aware of your presence.
Husher, it's your move.
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Post by govetenko on May 20, 2013 1:20:05 GMT -5
Husher stares at the infected alpha, taking deep breaths of the hot heavy air. A smirk tugs at one corner of his thin cracked lips. His left eye twitches slightly but regularly. His clothes are dotted red and black and flecked with some of the green from whatevers infecting these monsters. A part of Husher hears Spice calling for his help, but the larger part of him instead is locked onto his target, the only thing he is aware of while a white noise begins to encroach into his hearing, and flashes of various other things he has pointed deadly weapons at do a macabre dance behind his eyes. A bear...The three men who raped Francine to death...a child with a knife...a wounded woman begging for death...all of these and many many nameless and faceless men who he has shot, stabbed, beaten, or exploded flash through Husher in a moment, and then clear.
Husher knows. He has to end this now. He has to kill everything with four legs in his vacinity, and most of all, he needs to kill this monstrous animal that is staring his eyes. And Husher knows that the animal knows Husher is thinking this. Kill this thing. Kill the stragglers. Go home. Drink....
With a sudden and guttural howl of rage and fury Husher explodes forward and begins to pull Fannies trigger
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Post by govetenko on May 20, 2013 1:27:11 GMT -5
2d6+3
Sieze by Force - Kill the alpha and any others mongrels possible +1 for acting on Read a Sitch, unless thats a one time only bonus, in which case please reduce my roll by one
7-9 • you take definite hold of it (killing the alpha) • you impress, dismay or frighten your enemy (HOPEFULLY scare the rest of them enough to leave spice alone)
10+ • you suffer little harm
Marking 4th point of XP (ALMOST LEVELED UP!!!)
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Post by Sully the Raptor on May 20, 2013 5:50:11 GMT -5
Husher, you squeeze Francine's trigger and the shell lodges direct into the massive head of the beast. You can see it burrowed halfway into his flesh, stopped from going any further by his thick skull. He roars and snarls and barrels toward you. You try to dodge, but he catches you with his shoulder, slamming you hard into the ground, and he drives one of his massive paws down onto your stomach, one claw manages to find a gap in the metal stripping of your duster (3-harm minus your 2 armor for 1-harm)
He moves to kill, his teeth heading straight for your throat. You wedge the muzzle of your shotgun right under his jaw, into the fleshy part between the bone, and release shot. His skull stops it again, but this time from the inside. He stands for a moment, already dead, but his body hasn't gotten the memo. Blood and brain start to ooze from his maw, mingling with the green foam, and you push him off of you hard into the dust before the concoction drips on your face.
You stand up slowly, your breath heavy, and you kick the carcass hard. You look out at the rest of the pack and cock your gun, although that was the last shot shell in the chamber. The dogs that can still move all run for the hills, with no Alpha to back them up. The ones that are dying are trying to follow their family, dragging their entrails through the black sand.
You look down and finally notice Spice, a hideous green wound pulsating in her right shoulder.
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Boojum
Apocalypse Person
Currently looking to run a game.
Posts: 52
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Post by Boojum on May 21, 2013 0:52:29 GMT -5
Spice, half delirious from the agony raiating from her shoulder, focuses on the strong profile Husher makes through the distorting waves of heat. His chest heaves with exertion. Wisps of smoke trail from pinhole sized acid burns in his duster. The brim of his hat shades his wild eyes from the merciless beating of the sun as they slowly return to a state resembling clear headed reason. She stares, fascinated, through her tears of pain as the bloodlust drains from him. It's an oddly touching sight.
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Boojum
Apocalypse Person
Currently looking to run a game.
Posts: 52
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Post by Boojum on May 21, 2013 0:55:24 GMT -5
Rolling Read a Person
2d6+1
Marking third experience
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