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Post by Sully the Raptor on May 14, 2013 7:58:26 GMT -5
Smith, you’re tiptoeing around the teetering chain link fence encapsulating Jeremy’s scrapyard, where you’d tailed him not two hours ago. It’s only just dawn but the sun is already eating through the morning mist and beating down on the land, another scorching day of the dry season.
You squint through the chain as you move, watching the ash dance peacefully through the early morning rays that disrupt the quiet darkness settling over the yard. You stop about a half mile around the perimeter of the fence. There’s a hole cut into the links. It’s shoddy work, but intentional. Scavengers. They’re long gone by now you figure.
You’re pulled out of thought when a dim light flickers suddenly through the cracked and clouded windows of the Winnebago, Jeremy, ever the fretful sleeper, seems to be at ends with the sandman yet again tonight. The RV rocks slightly as he pads about inside.
What do you do?
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Post by fryingpan on May 14, 2013 12:34:13 GMT -5
Smith places his thumb and index finger on one of the jagged chain links in the opening of the fence. He walks his fingers around the edge of the hole, the frayed links tugging and scraping at his skin, all the while intently staring at the RV - a giant, foil wrapped potato, soon to be baked - at least, that's how he sees it.
He slowly tilts his head, his eyes following half a second later, to survey the contents of the 'yard. He has a hard time identifying anything in particular; scrap and rust for all he can tell, useless things long forgotten.
As he looks out across the yard a familiar humm starts to bloom at the base of his skull. His fingers stop their treacherous walk and start picking at one particularly sharp link. His eyes steel, an almost imperceptible smile flashes across his face. He gives the link a final pluck, takes a deep breath, and steps through the hole.
Inside, one hand still clutching the fence, eyes now focused on the RV, Smith finds himself lost in thought. "Am I the one on the inside now? Or is it the rest of the world that's inside, and i've just found the way out?" The rocking RV pulls him out of his ruminating. He puts the thought into his pocket for later, right now he's got to stay out of sight. "What's he keeping in that potato anyway?" Smith ducks behind some scrap and starts making his way to the RV, the hum in his brain steadily hum-hum-humming away.
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Post by fryingpan on May 14, 2013 12:40:52 GMT -5
Roll - Open your Brain (when i'm surveying the scrap yard and picking at the fence)
2d6+2
Highlighted stat: Weird, marking 1st exp.
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Post by Sully the Raptor on May 14, 2013 13:18:23 GMT -5
Smith, As you let your mind slip off into the space between minds, the bright morning sun becomes blinding and everything turns to a tranquil and calm white. You can see the gate in your vision emerging from the white, and you see two scoundrels cutting the hole. It's Brace Win, lean, strong, and ugly, and Frito slick, short, and slender. They're wearing the reflective orange vests Clint hands out to his boys. They step through the jagged links into the whiteness, and the RV appears, a foil-lined potato baking in the sun.
They skirt around the convulsing potato and begin to pull all manner of trash and treasures out of the white and toss them back over the fence. Brace Win loads the bric-a-brac into a wheel-barrel and they begin to walk into the white, fading.
"We'll have to let the boss know about this place. We'll get more guys and take it over tomorrow," says Frito, his hands in the pockets of his corduroy cut-offs. You figure he's talking about today.
The white shines brighter than before for just a moment before dimming back to reveal reality (or is this the dream?). You find yourself on the inside of the fence, some light scrapes leaving textured white trails across your forearms. You think you were maybe not so quiet as you could have been, what with your mind being so preoccupied. You find a rusted knoll of scrap casting a delightfully dark shadow for you to occupy, giving you cover and a good vantage point to watch the door of the Winnebago.
Jeremy, You were just about to tap into a box of powdered egg when you hear the scrap metal dangling on your fence clatter and clank. At first you take it for the wind, but when you look out the window into the arid morning light, you see the ash floating casually, undisturbed by breeze. A visitor, you reckon, and not the wind.
What do you do?
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Mr Rzie
Apocalypse Person
Posts: 40
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Post by Mr Rzie on May 15, 2013 0:06:00 GMT -5
("a giant, foil wrapped potato" Did my Winnebago just get upgraded to an Airstream? Because I'm ok with this.)
Jeremy's eyes dart from the cloud of ash, to the powdered egg, to the project laid out on his table, and back to the cloud. "Fuck." He quickly and quietly as possible scrambles for his Sleeve Pistol and Multi-Tool. "I aught to just sleep with these damn things strapped to me" he thinks as he peers back out at the cloud, searching for the cause.
I'm going to assume quietly gathering my gear will be a Cool roll.
2d6+1
and searching for the cause will be Sharp.
2d6+1
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Post by Sully the Raptor on May 15, 2013 3:43:39 GMT -5
I'll allow it. Will probably cover this soon in the Q&A, non combat I think 2 rolls ought to be OK in the interest in moving the action forward. Also, please put all out-of-character text in italics.
Jeremy, you go to gather your gun and your multitool. You're doing it all super quiet like, one eye still out the window. You think you've slipped your gun into your sleeve, but in the heat of the moment your fingers slip and the pistol lands softly on your bed, which you don't notice.
You turn out the light of the Winnebago and creep to the window to peer out.
The move you're making is called Reading a Charged Situation. The move gives you a list of questions to ask, on a 10+ you get to ask 3. You can find that list on the character playbook trifold PDF on page 25. Next time, go ahead and ask the questions when you make the roll so I can answer them when I read the post.
Next time, please do what Cody did and put Die rolls in a separate post, along with a note to indicate if you're marking experience. In this case you are because your COOL is highlighted
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Mr Rzie
Apocalypse Person
Posts: 40
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Post by Mr Rzie on May 15, 2013 21:08:22 GMT -5
"What should I be on the lookout for?" He ponders as he stares into the ash. "Better yet, where’s my best escape route? and who the fuck is in control here? whoever or whatever it is, I've got a nice little lead present for them."
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Post by Sully the Raptor on May 16, 2013 5:38:16 GMT -5
Jeremy, You ponder the ash a moment before carefully sliding open the door to the camper to get a better look at the yard.
Looking around, you spot a hole in the fence, clipped and wrenched and botched, real amateur work. You think "I ought to be on the lookout for scavengers"
You notice a bit of movement in the shadows and spot the worn but well fitting tuxedo that only one man in the 'Public wears. It's Smith, and he seems to know you all to well and can usually muster some sort of control over you. Not his style to bust up a fence like that though.
Your best way out is probably to talk to Smith. He's a weird motherfucker, but so the hell are you! Besides, he's a reasonable guy, aren't you, Smith?
NOTE: you get +1 to rolls made when acting on my answers.
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Post by fryingpan on May 16, 2013 19:16:44 GMT -5
Smith stands up from behind the scrap and dusts off his sand-soaked tux. His eye is drawn to a small ferrite beetle crawling across his shoe. He gently picks it up and starts in on a long-winded diatribe about the benefits of using 20W-50 motor oil in warmer climates. The beetle's legs flip-flap wildly but all-in-all it seems rather uninterested; downright offended, Smith reckons.
It's at precisely this moment that Smith looks up from the beetle to the RV. He notices a very wired, slightly confused looking Jeremy staring back at him from the doorway. He dispatches of the beetle with a quick flick of his thumb "Don't forget the W stands for winter" he mutters as it soars through the air.
"Oh, hey there Jer, just the man I was looking for." Smith says, looking away. He glances at the hole in the fence and a wave of concern and exasperation rolls over his face.
"Listen uhh, you got a big problem with your fence here! You ought to get that sorted before you get cited for improper, err, fence construction. You know how strict the fence-boys crew can be. Err, wait a minute, fence-boys don't exist. Right.." Smith takes a deep breath and starts tapping a piece of scrap with his shoe.
"Well, anyway you should still take car--- hold on now, I didn't make the hole! I mean sure I came in THROUGH the hole but it was already there. Go ask that beetle if you don't trust me. WHY was I there? Listen I don't have time for an existential debate right now. You know, we should go down to Gray Trunks sometime and discuss it."
Smith rolls his eyes and says, dismissively, "Oh by the way, Clint's boys are going to be coming by today to ransack your scrap-hovel so you might want to prepare for that. Yeah, look around, they already grabbed a bunch of your shit, who do you think made that hole in your fence anyway?"
Smith takes a good look at Jeremy, trying to get a handle on what's going on underneath that rat's nest atop his head. (read a person)
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Post by fryingpan on May 16, 2013 19:21:07 GMT -5
Roll - Read a Person
2d6+1
Highlighted stat: Sharp, marking 2nd exp.
I'm holding one, do I need to detail that now or can I wait for a follow up post?
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Post by Sully the Raptor on May 16, 2013 19:26:29 GMT -5
Nope, you can hold it and ask a question based on Jeremy's response. Remember, these aren't questions your character literally asks out loud, but rather things they infer from the other person's body language and expressions. Hence: Read a person.
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Mr Rzie
Apocalypse Person
Posts: 40
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Post by Mr Rzie on May 17, 2013 2:04:10 GMT -5
Jeremy's head bobs around like a chicken's as he surveys the yard in a futile attempt to take an inventory of his losses. "Damnit, I-I hate it when people touch my junk - without asking." He hops down from this home, clutching his multi-tool. "Smith, are they gone? It's just you here now, right?" He slinks towards Smith, eyes jumping in all directions. "You say Clint's people are coming? Any idea how soon?" Jeremy twirls around, looking from the hole in the fence, to the clouds of ash, to his RV, and back to Smith. He begins to ramble, "The hole, I need to fix it - NO! Traps? Yes! I-I could rig up some simple snares, it looks like they left me enough scrap for that. They'd -they'd be coming back through the hole, right?" Jeremy begins to rummage through a pile of wires and springs.
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Post by Sully the Raptor on May 17, 2013 5:22:58 GMT -5
OK, great! Now Smith gets to ask one of the questions from the read a person list, and Jeremy answers it, more or less out of character. If he asks "How can i get your character to _____" and it's something Jeremy would not do willingly, "no way" is an acceptable answer.
Jeremy, To build some traps, You'll need a couple hours to do it, plus you'll need some advice from the maelstrom for positioning.
Smith, you know that Clint's boys will be here inside an hour unless you can muster some sort of distraction.
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Post by Sully the Raptor on May 17, 2013 8:46:31 GMT -5
Francis, you and Jimmy have just dropped off the chest with The Stork, your main contact with the Jackbox crew, and collected a hefty bounty in drinking water, much sought after in the dry season. You take the lion's share (good for 2 barter as per your moonlighting roll). The Stork arranges to have you dropped off by jeep at Jimmy's shack down by the junkyard. You mull over your experience with Mini as the all terrain vehicle struggles against the terrain. She seemed distant, didn't have much to say, and sought the shade of the merchant's tent where she'd slept very shortly. You wonder if you'll see her again. You step out at the shack and thank Rum, the driver. She's short and has wooden blocks strapped to the pedals. You watch the Jeep kick ash and dirt swirling into the angry dry light as the sun inches dangerously towards High Noon. You hear all manner of frantic clanking and rummaging to the south, and you can't help but wonder just what Jeremy is up to, the tweaky bastard. What do you do? For your reference: The Map
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tewhill
Apocalypse Person
Posts: 54
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Post by tewhill on May 17, 2013 8:59:25 GMT -5
To Jimmy, "Well, that went well. I thought sure Stork would hold us up for more. Anyway, let's pay a visit to our tech guy. He's a HUGE fan of mine."
Francis shakes the front gate of the scrapyard, calling, "Jeremy! Hey, Jeremy! It's me, Francis! Me and Jimmy wanna come in!"
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