tewhill
Apocalypse Person
Posts: 54
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Post by tewhill on May 21, 2013 20:43:07 GMT -5
Jimmy and Francis are in position behind two separate dunes waiting to open up on the gang.
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Post by Sully the Raptor on May 22, 2013 5:07:24 GMT -5
Jimmy hauls some sheets of busted plywood from the yard and the two of you position them neatly behind your respective dunes near their peaks to give yourselves the footing you'll need to maintain a steady attack position. He takes the front Dune in case the gang gets out of line and he needs to run out and tackle one. Francis, you do a great job covering your tracks in the sand, it's like you were never there.
I'm going to assume Jimmy has the same weapon as you, 9mm, because nothing else was detailed.
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Mr Rzie
Apocalypse Person
Posts: 40
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Post by Mr Rzie on May 22, 2013 20:55:16 GMT -5
Jeremy is back to tinkering with the AV equipment. "S-shit, this plan is half baked at best," he curses to himself as he wiggles a few capacitors and resistors into more pleasing angles. "A-at-least Smith is off buying me some time. I need a good hook, and s-something tells me you're it." He pats his project fondly. "So, my new found friend, what can you do for me today?"
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Mr Rzie
Apocalypse Person
Posts: 40
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Post by Mr Rzie on May 22, 2013 20:56:52 GMT -5
Opening Jer's mind again.
2d6+2
Marking 3rd xp.
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Post by Sully the Raptor on May 22, 2013 21:15:42 GMT -5
Jeremy, you're back in the black space with the glowing blue grid. Husher's head is gone but that vaporous moonshine cloud is still lingering, settling slowly down toward the ground, and you take a deep breath and hold it before the stuff settles into your lungs again. The grid stretches into the shape of your distinctive chain-link fence, and you see some red digital men coming in through the hole. Not real men, more like life-size Game-of-LIFE peg-men, you recognize them as placeholders from the maelstrom. But they're definately using the jagged hole that Brace Win and Frito cut before dawn and not the locked gate. The peg-men spin and fall when their heads go into contact with the vaporous moonshine cloud.
You also look up and can see... yourself. You're on a floating little screen at chest level... a few screens. You recognize the arrangement of the floating screens as the reverse of your AV junk, like you're looking out from the inside. You're watching the real world through it, the gap somehow bridged.
The sight of yourself standing there snaps you back to attention, like realizing you're in a dream and waking with a start. You take a big gasp of air, realizing you'd truly been holding your breath.
"Allright," you think to yourself, "I better put the pieces together quick here and get to work"
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Post by Sully the Raptor on May 24, 2013 10:00:41 GMT -5
Francis, you can see from your spot in the dunes the tiny forms of Clint's Boys out in the dessert to the south, where Smith had gone to distract them. You can't quite tell what's happening from this distance, they're just tiny, like ants. You wish Trish was here to do the squinting, she could spot a tick on a wild dog from this distance.
Some sort of confrontation seems to break out, then one of the little ants on the horizon heads out to the west, followed minutes later by two more. The rest of Clint's Boys seem to be preoccupied, holding position for a pretty good amount of time. You give Jimmy a curt nod and he signals Jeremy that the distraction is well in play.
Jeremy, give us a solid description of your trap's layout and we'll fast forward to the gang's impending arrival.
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tewhill
Apocalypse Person
Posts: 54
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Post by tewhill on May 24, 2013 19:58:51 GMT -5
I'm squinting at 20 yards?
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Post by Sully the Raptor on May 24, 2013 20:45:08 GMT -5
The fence of the junkard is 20 yards northwest of the dunes, but that's not where you're squinting. Clint's Boys are about a mile to the south, just at the outskirts of the Wastes. Check the map. Clint's Boys haven't made it up this way just yet, they've had Smith to deal with. You can read about that here. Apologies for any confusion, I pulled the posts about Smith and Clint's Boys into its own thread since it had evolved into its own scene.
Just waiting on Jeremy to give some details about his traps before fast-forwarding the action.
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tewhill
Apocalypse Person
Posts: 54
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Post by tewhill on May 28, 2013 12:56:29 GMT -5
Before Clint's Boys have begun to close the distance, Francis calls back to Mr Rzie Jeremy, "Looks like Smith thinned them out a bit. Not sure how. The rest are coming this way. Me and Jimmy will wait until they're inside and the trap is sprung. Then we let 'em have it. You ready in there?" [Intend to Read a Stich on the approaching crew then Seize By Force when the momemt arrives.]
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Post by Sully the Raptor on May 29, 2013 5:19:02 GMT -5
Francis, Go ahead and make the roll. Here's a bit of set up for you.
The gang lingers for a long time where Smith had met them, until late afternoon or so. Whatever they're doing out there seems non-violent and solemn, but it's hard to tell from the distance. They finally seem to regroup and resume their trek toward the scrapyard.
It's dusk by the time they shuffle into shooting distance. You have a good enough view of them in the fading light from your hiding place in the shadows of the dune. There's 8 or 9 of them, you think. You recognize Brace Win but that slick little dirtbag Frito he's always hanging around doesn't seem to be there. They huddle together briefly and then start to stalk toward the hole in the gate one by one.
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tewhill
Apocalypse Person
Posts: 54
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Post by tewhill on May 29, 2013 7:51:44 GMT -5
Read a Stich (Roll+Sharp (+2)] advancing 2d6+2
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tewhill
Apocalypse Person
Posts: 54
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Post by tewhill on May 29, 2013 7:52:43 GMT -5
Which enemy is my biggest threat?
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Post by Sully the Raptor on May 29, 2013 8:08:18 GMT -5
Kettle's got to be the biggest threat. He's not stronger or meaner than the others, but the squirrel-y little fucker might be even more paranoid than Jeremy. If anyone is going to smell an ambush, it's him.
He's letting the rest of the gang lead the way, hanging back, eyes darting, bringing up the rear.
Jeremy, you're putting the finishing touches on your handywork when you hear the fence clatter. You look back and Brace Win is coming through, looking over his shoulder back toward the gang, jeering and laughing quietly. If you don't act quick (and under fire), they'll spot you.
What do you do?
Set up the scene with the description of your trap, if you please.
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Mr Rzie
Apocalypse Person
Posts: 40
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Post by Mr Rzie on May 31, 2013 1:26:04 GMT -5
Pardon the delay.
Several paths cut through the piles of junk throughout the yard, an ever shifting landscape carved out by Jeremy's constant rummaging for parts. The path leading to the hole in the fence is much like any other path in the yard. The ground is littered with stray parts, perhaps even more so since the visit earlier this morning. Just beyond a bend in this path, out of sight from the hole, five wires lay un-noticeable in the debris. On one end of each wire a simple loop has been made much like a slip-knot. The other end of each wire has been attached to a metal pole bent over like a spring and set to launch upward at the slightest tug. The first such spring snare has also been attached to a box-spring gate poised to slam shut over the hole in the fence. Further down the path another box-spring gate is set to close with the second spring snare. In the middle of all this, hidden on the other side of a junk pile, the AV equipment has been positioned. Once the guests are secure in the junk-cage, Jeremy intends to activate his new toy and open up a nice hole in the maelstrom for his guests to enjoy.
Jeremy is just inspecting his snares and making adjustments as he spots Brace. Jer ducks behind a trash heap and quickly but silently makes his way to the AV equipment.
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Mr Rzie
Apocalypse Person
Posts: 40
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Post by Mr Rzie on May 31, 2013 1:27:25 GMT -5
So, let's see, that's acting under fire.
2d6+1
Marking 4th xp.
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