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Post by Sully the Raptor on Jun 15, 2013 22:03:25 GMT -5
Jimmy is a good distance ahead of you, Francis, and over the sounds of his pursuit he can't quite hear you. You'd need to shout to get his attention. He's just crossed into the Wastes, which officially puts him in Clint's turf. The day light is fading fast, and if you have to go in after him you might not make it to your meeting with the Stork in the morning.
What do you do?
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tewhill
Apocalypse Person
Posts: 54
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Post by tewhill on Jun 16, 2013 7:31:12 GMT -5
Can't leave a man behind. Francis redoubles his efforts and shouts, "Jimmy! Jimmy! Come back!"
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Mr Rzie
Apocalypse Person
Posts: 40
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Post by Mr Rzie on Jun 16, 2013 15:03:47 GMT -5
"sh-*cough*-shh-*cough cough*-it!" Jeremy stumbles backwards from his cart. "Need air!" is all he can think as he begins to scramble away from the mess he just created.
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Mr Rzie
Apocalypse Person
Posts: 40
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Post by Mr Rzie on Jun 16, 2013 15:05:22 GMT -5
I assume this is gonna be another under fire roll?
2d6+1
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Post by Sully the Raptor on Jun 16, 2013 20:30:40 GMT -5
Jeremy, as you try to scramble away, piles of your own junk are getting in your way, and you start to confuse the footpaths that you usually know so well. You think you've made it to the gate, but there's nothing but fence. Take 1-harm AP (armor piercing). The cloud seems to have settled and doesn't seem like it's expanding any more. You're just inside of it, but you can see clear air on the other side of the fence. To your left and your right are substantial piles of scrap, and behind you is the path you stumbled through, completely obscured by the mist.
What do you do?
Francis, Jimmy screeches to a halt at the sound of your voice. He trots back your way with his head hung. It takes him the better part of 10 minutes to get over your way from the considerable distance he'd covered in pursuit. "Damn, boss." he grumbles. "I'd have had him in another minute or two. I got a good look at him, I think the fucker's name is Cranston. Once he reports back, Clint aint gonna be on good terms with us, what with the bullets we put into his guys." He looks over at the scrapyard and wipes the sweat off his brow. "Shit, don't look like we want to get mixed up with that gas! Besides, shouldn't we get some rest?" He pulls a little note pad out of his satchel, in it is the crew's itinerary, written with pictorials; different drawings of sun and star positions to indicate time with crude caricatures to indicate people. He squints at it. "Looks like the whole crew is supposed to report to the Stork in the morning" he says.
What do you do?
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tewhill
Apocalypse Person
Posts: 54
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Post by tewhill on Jun 17, 2013 7:23:07 GMT -5
"We should get some rest, but the Stork waits for no man. Let's hump it over to the market to make our meeting. I'll buy you breakfast when we get there, promise. Besides, if we're not there Trish will end in a screaming match with the Stork. Nobody wants this."
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tewhill
Apocalypse Person
Posts: 54
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Post by tewhill on Jun 21, 2013 9:02:58 GMT -5
Francis and Jimmy walk to the West accross old 64 and toward Ft. Cheeto and the Stork's place.
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Post by Sully the Raptor on Jun 21, 2013 13:49:10 GMT -5
Ok, Francis, I'm going to start you your own thread to that end just as soon as I have a chance.
Jeremy waiting on your next move, buddy.
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Mr Rzie
Apocalypse Person
Posts: 40
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Post by Mr Rzie on Jun 21, 2013 20:28:59 GMT -5
*Cough cough cough* Jeremy fishes his multi-tool out of his pocket. "Wire cutters, wire cutters, this thing has got to have wire cutters," he thinks to himself, "if not I'm scaling the fence - I hope."
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